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MALTE LANGHEIM
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Gears Tactics - UI

Turning Gears into a turn-based tactics game meant having to solve all kinds of new challenges with the UI. Since there were so many questions to answer, I helped out the UI team with a bunch of designs, using Gears' classic Tac-Com as a style guide to visually integrate a lot of the gameplay information.

At the beginning we investigated a much more diegetic approach, e.g. Fog of War being the actual dust and smoke from burning buildings, but it did not give us the consistency and clarity we needed for the gameplay. Connecting all the elements to a Tac-Com overlay ended up being the better way to go.

UI_COG.jpg
UI_OverwatchLocust.jpg
UI_COG-Circles_animation_all2.gif
UI_COG-Circles_animation2.gif
UI_LOS2.jpg
UI_LOS3.jpg
UI_EdgeOfMap_001.gif
UI_EdgeOfMap_001-Night.gif
UI_Grenades_001.gif
UI_HUD_boot-up_002.gif
UI_Secure-Objective_001.gif
UI_Occlusion.jpg
UI_CharacterShader.jpg
Act1_FOWExplorations.jpg

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